Let’s Talk About Environmental Storytelling
Escape rooms are all about stepping into spaces. So create an authentic and believable world, fill it with characters, and use the environment to tell your story.
Problem-First Game Design
Doing random tasks without knowing the result isn’t interesting game design. Give me a problem, and let me figure out the solution. Give me something to work towards. Present me with the lock before you give me the key.
Escape Rooms or: How I Learned to Stop Worrying and Love the Roleplay
Stop solving puzzles and start having fun.
How to Build Scotland’s Best Escape Room for Less Than £2k.
We built the Murder of Max Sinclair on a shoe-string budget. Here’s how.
CURRENT POPULAR THING: DESIGNING A FALLOUT ESCAPE ROOM
How would you design a Fallout-themed escape room? Here’s how I’d do it.
Radio Nowhere’s Three Design Pillars
A look at the 3 main rules we followed for Radio Nowhere’s design.
The Problem With Escape Rooms is That They Have Puzzles
Stop theming puzzle boxes and start gamifying adventures.
Radio Nowhere Development Diary
A walk through of the development process of Radio Nowhere, the new escape room by Case Closed.