CALL OF THE VOID

The Demeter Space Program ended in disaster.

The disappearance of the Demeter 2 and the total loss of the crew put an end to all future missions. But a probe belonging to the long lost ship just crashed back to earth, with information that could change everything. Boot up the old launch program, blow the dust from the archived files, and control a fleet of deep space satellites. 

Track down the ship. Determine the fate of the crew. Finish their mission.

An Obra Dinn-style murder mystery wrapped in high tech space thriller, with interactive satellite programs, video logs from the crew, and a character-driven story at its heart.

LAUNCHES JUNE 10TH - BOOK NOW FOR EARLYBIRD PRICING: ONLY £15 PER PERSON.

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This is one of our smaller-scale ‘Bureau of External Affairs’ games, but we’re really pushing the envelope this time. Set inside the same room as ‘Directors Cut’ and ‘Deep Cover’, but not limited by that scope. The room is getting an overhaul, with multiple projectors, lots of new tech, better interface systems, and a game design philosophy that’s anything but small.
This is one of our most ambitious games yet, with a more cinematic, character-driven style, but without losing any of the intense detective work that makes our games special.

Expect Microscopes, video footage, 3D models of spaceships (both digital and physical), an old-school overhead projector, and a variety of computer interface systems to simulate all our favourite parts of stories set in space.